

Loading chakra once will unleash some sort of special attack, prefaced by a quick animation sequence that generally levels an unsuspecting opponent. Every character has unique moves that can be performed by loading chakra, done by tapping the assigned face button and then pressing the attack button. The big draw here is the amazing spectacle of specials and finishers. Naruto isn’t what I’d call a defensive fighter, but there’s a certain level of push and pull to any given fight that adds a neat layer of psychological combat to the affair. You can create variants in your attacks simply by holding an analog stick in a specific direction, and it’s very easy to use substitution jutsu to warp out of harm’s way when being pummeled.

Most of the punching and kicking is done via one button, making it easy enough to string together combos regardless of skill level. Gameplay isn’t remarkably different from the past games in the series. The story mode is absolutely off the rails for the most part, and I loved just about every second of it.

Seriously, while I’ve fallen off the Naruto wagon a while ago, Ultimate Ninja Storm 4 makes me want to see if the current manga at least lives up to the level of hype that UNS 4 generates. It’s packed with characters from the anime/manga series, and wall-to-wall action sequences that are so ridiculous and over-the-top that they demand to be seen. And this release, Naruto Shippuden: Ultimate Ninja Storm 4, is no exception.
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I’ve generally enjoyed CyberConnect2’s Ultimate Ninja Storm series of Naruto games.
